Staredit Network

Staredit Network -> Concepts -> Falling Tiles - Bomberman System
Report, edit, etc...Posted by Tuxedo Templar on 2006-10-03 at 15:47:17
Ok I decided to wait awhile so Niu's map could get a little attention first, but I wanted to post this because others were interested in seeing how it worked as well. The concept was prototyped and imported from the attached map to work with the floor traps in Niu's. Though it works for the most part, there are still a few lurking glitches around. Hopefully someone with a bit more time and patience than I can try to track them down.

One of the things I was meaning to do was use P9-12 for the contiguity checking instead of computer players, but I think I'll leave it alone for now and let ya'll try your luck at figuring out how it works. wink.gif


hf
Report, edit, etc...Posted by Rantent on 2006-10-03 at 15:57:30
Haven't looked at trigs, but it looks like its just checking units...
Is there supposed to be something big I'm missing?
Report, edit, etc...Posted by Urmom(U) on 2006-10-03 at 16:27:32
That's basically the idea Rantent. He centers a location that isn't big enough to cover more than 9 colonys. He then checks for all connected pieces to the piece selected. If there is less than 12 connected then they are killed. If there is at least 12 then he just kills the one you selected and gives the rest back.
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