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Staredit Network -> Concepts -> Combo Spell System
Report, edit, etc...Posted by Grand_Dracolich on 2006-10-06 at 23:14:30
Hey, I came up with a neat spell system, but I need a little input and feedback.

A standard spell system where you build a unit from a building or something, and something happens. Or, you could cast two things and combine their effects.

Such as a spell that gives you two ghosts, and a spell that gives you a reaver. Cast them both to get two reavers.

Like I said, I'll need feedback and suggestions on it. I might make it for my next map (right now your asking, 'has he even made any maps?').
Report, edit, etc...Posted by Zell.Dincht on 2006-10-06 at 23:19:02
:l Thats already been thought of and it has been used.
Report, edit, etc...Posted by Grand_Dracolich on 2006-10-06 at 23:22:16
Really???

Aww, nuts, I thought I finally had something there...
Report, edit, etc...Posted by Zeratul_101 on 2006-10-06 at 23:55:10
its been done, but its really rare, so go for it...
Report, edit, etc...Posted by Zell.Dincht on 2006-10-07 at 00:06:54
QUOTE(Grand_Dracolich @ Oct 6 2006, 09:21 PM)
Really???

Aww, nuts, I thought I finally had something there...
[right][snapback]572615[/snapback][/right]

It actually has, the idea was even thought of by Moogle in his RPG idea thread on the ideas section.
Report, edit, etc...Posted by Tuxedo Templar on 2006-10-07 at 03:20:28
It'd be cooler if you could apply a set of rules that dynamically produce variable effects from combining things instead of just making fixed combinations. But of course you'd have to have a good reason AND design for a system like that to be effective.
Report, edit, etc...Posted by Grand_Dracolich on 2006-10-08 at 15:26:26
Yeah, a randomly generated effect could work. It'd be really, really, really tough to make though.

Well, more time consuming than tough, but it would be worth it.
Report, edit, etc...Posted by Zeratul_101 on 2006-10-08 at 17:43:18
well, he didn't mean random, he meant variable combinations. such that the combinations don't matter unless they broke a 'rule'.
Report, edit, etc...Posted by Grand_Dracolich on 2006-10-11 at 09:21:02
Well, I have no idea how to set rules like that, but I'm pretty darn killer at random.
Report, edit, etc...Posted by Zeratul_101 on 2006-10-11 at 11:12:07
its simple if you death counterize it. i'll use a basic example.

dc#1 aka pants
dc#2 aka shirts

1 - white
2 - yellow
3 - blue
4 - red
5 - black

pants = 3
shirts = 1 to 5

pants = 5
shirts = 3 to 5

pants = 1
shirts = 2

pants = 2
shirt = 1

thats just a basic example of a rule. when the pants are blue, then the shirt can be any color. but when the pants are black, the shirts can only be blue, red, black. if the pants are white, then the shirt must be yellow. if the pants are yellow, then the shirt must be white. if the pants were black, but the shirt was yellow, the that would have broken one of the rules.
Report, edit, etc...Posted by Grand_Dracolich on 2006-10-12 at 09:55:38
I'll keep that in mind for future sysems, but I stick with the standard spell system with a random switch.

________________
Bring unit to spells
Bring unit2 to spells
Casting is cleared

Set casting
Randomize random casting
Preserve Trigger
___________________

Casting is set
Random Casting is set
Bring Unit to spells
Bring Unit2 to spells

Do whatever spell you want

Repeat for random casting being cleared.

I'll work out the smal bugs that come up. If I'm in a good mood, I might throw in a second randomizing switch for four possibilities instead of two.

Report, edit, etc...Posted by Zeratul_101 on 2006-10-12 at 10:52:26
oh ya, do w/e you want. i was just showing you a way to go about making 'rules'
Report, edit, etc...Posted by IA-Sky on 2006-10-12 at 12:19:59
do a street fighter game! have 6 buttons. AB XY RL and arrow keys <>^v
Report, edit, etc...Posted by Grand_Dracolich on 2006-10-12 at 16:51:36
I couldn't do a system like that if I tried. And anyway, I've never been a fan of games/maps like that.
Report, edit, etc...Posted by Thermo on 2006-10-18 at 17:56:21
You could do something like a pre-cast with a cast spell. So the pre-cast of your example would be the thing that doubles effects and the spell would be summon reaver. You could call if FORK (rip off MTG).

Or even stranger you could have your previously cast spell effect your currently cast spell. Ala cast two ghosts, then cast reaver but it is modified by the two ghosts spells so it doubles the reavers. Then the next spell cast is effected by the reaver spell.
Report, edit, etc...Posted by Grand_Dracolich on 2006-10-21 at 22:21:47
Wierd, but I could do a system like that, like a 'lingering spell' (patent pending tongue.gif ) thing. The real question is, can I do both of those systems in the same game? Or should I do a different system for a different class?

ADDITION:
Okay, I think I have it.

You have a standard spell system, 1 unit for 1 effect. Then you make a probe from a nexus (or whatever), and switches from single mode to combo mode (build another to toggle it again), where you make two units and it combines them both, either for double the effect, or combining effects of two seperate spells.

In single mode, however, the last spell you cast influenses the next spell you cast.
Sort of like combo mode, but you can stretch it out over a little more time.

The whole thing will take huge amounts of triggering (and for 4-6 classes in my next map, it'll be really tough), but should make a really neat system.
Report, edit, etc...Posted by Grand_Dracolich on 2006-10-29 at 11:03:57
I compiled a test map using this system in two days (Two days faster than I thought! In your face timetable!).

Here it is, I used three spells as a base, if I added a fourth, it would be another 48 triggers.

It's unprotected so people can learn this system, I can't really say the whole thing is mine, since Moogle came up with it first (I didn't know that when I thought of it).

Edit: Darn, I can't upload it. I'll post it when Moose smashes this bug.
Report, edit, etc...Posted by Falkoner on 2006-11-03 at 21:46:52
Maybe you could add it into a 2 player final fantasy map, so lets say they use 2 disruption webs to a location instead of one, then it could do waterga, or dark swarm could be firaga and if you mix the 2 you get... firewaga???
Report, edit, etc...Posted by Grand_Dracolich on 2006-11-07 at 22:35:38
Well, if anyone wants do do that, go right ahead. As Zell.Dincht put it, Moogle thought of this first, so I don't have any rights on it. I just added the 'lingering spells' and the random aspect (Thanks Thermos and Tuxedo-Templar for this ideas).

ADDITION:
Okay, now that Moose smashed the upload bug, here it is
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