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Staredit Network -> Concepts -> A Reversi challenge!
Report, edit, etc...Posted by Liquidman on 2006-10-09 at 03:12:34
I thought of the idea of a Reversi (Othello) map. Then I thought about how incredibly hard it'd be. So I thought I'd alert all the map makers out there of the idea (well actualy see if anyone can do it, and when they have how many triggers it takes.) So the challenge has been set and now lets see who accpets. Use this thread to discuss ideas obviously. So let it begin!
Report, edit, etc...Posted by IA-Sky on 2006-10-09 at 03:51:59
8x8 grid right?

it would take a lot of triggers -_- top left cornor alone uses 18 triggers to find the pieces in bettween.
Report, edit, etc...Posted by Urmom(U) on 2006-10-09 at 13:04:49
Can somebody tell me what Reversi is?
Report, edit, etc...Posted by Doodle77(MM) on 2006-10-09 at 13:13:35
Wikipedia knows everything
Report, edit, etc...Posted by PCFredZ on 2006-10-09 at 16:13:08
Pretty simple actually. Use a mobile grid system as follows:

1) detect if your newly placed piece is in a row with another one of your pieces

2) detect if all spaces between those two pieces are filled

3) create a flying unit to fly from the new piece to the old piece, giving all other pieces on the way (i.e. those belonging to your opponents) to you

The hard parts:

1) diagonally

2) remember that the converted pieces count as "newly placed pieces" -> this step can be overcome easily if you designate computer players for this purpose
Report, edit, etc...Posted by Urmom(U) on 2006-10-09 at 16:43:49
That wikipedia thing didn't really help much. Seems like this map would require triggers simliar to my Checkers map that I'm making.
Report, edit, etc...Posted by Oo.Insane.oO on 2006-10-09 at 17:45:57
If you still dont know what it is go to Games >Internet Reversi and yeah the mobile grid for this map would be somewhat like checkers
Report, edit, etc...Posted by DT_Battlekruser on 2006-10-09 at 23:13:48
Since someone made (non AI) Chess on Starcraft, Othello is definitely possible. It would just take some time and good, solid triggering work.
Report, edit, etc...Posted by Rantent on 2006-10-10 at 03:19:23
It just seems kinda like checkers with movement in all directions...
aka easy.
Report, edit, etc...Posted by Liquidman on 2006-10-10 at 06:32:52
Hmmm, doesn't seem like anyone has thought about it much. Lets say something hypothetical. Black has a piece at A3,C3 and C1, and white has pieces at A2,B2,B1, then black places a piece at A1, you have to give black A2,B2 and B1...That flying unit thing would be super unprofessional tongue.gif

edit: after looking that the coordinates grid map i think there is a way to make it emerging...I'm newb at map making >.<
Report, edit, etc...Posted by Urmom(U) on 2006-10-10 at 06:54:03
I'll release an unprotected version of my map when I finish it (it's like 90%) with full comments to show you how I made it because the triggers for it are very similar.
Report, edit, etc...Posted by PCFredZ on 2006-10-10 at 18:23:14
QUOTE(Liquidman @ Oct 10 2006, 06:32 AM)
That flying unit thing would be super unprofessional tongue.gif
[right][snapback]574161[/snapback][/right]

No it wouldn't, add some explosions and/or sounds and it'd be a cool effect.
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