Staredit Network

Staredit Network -> Concepts -> Locks + Gunning System Idea.
Report, edit, etc...Posted by JeX on 2006-12-01 at 18:04:49
If we could have a Locks System for allying and such a gunner/reload system i think it would be like these assuming a few things:

Assumptions:
Map:- 6 Human Players - Is Not Limited To
Map:- 2 Computer Players - Is Not Limited To

Players -Human Players Allied To Human Players
Players -Human Players Not Allied To Computer Players

Other - Resources used as Bullets

Actions:

Before We Begin:
Have Locations Follow Each Player.
In This Concept I Will be using Player 1 - Player 2 - Player 6.

How The Locks:

Conditions:
1 Mineral/Vespene Gas is Used
Player 1 Kills Player 2

Actions:
Give All Units At Location "Player 1" to Player 6
Set Switch "1" On.
Preserve Trigger.

Reload System:

Conditions:
Player 6 Commands At Least 1 Unit.
Player 1 Commands At Exactly 0 Units.

Actions:
Give All Units At Location "Player 1" to Player 1.
Preserve Trigger

Set Switch "1" Off


Could This Possibly Work? I'll give it a try one day possibly.



Report, edit, etc...Posted by SomeIdiotNerd on 2006-12-01 at 19:25:46
k ummm...how did the person earn the mineral? why did you set a switch for no apparent reason? what is this supposed to be used for? what is the effect?

btw: if you have hyper triggers on with a map with these trigs, it will look like player 6 never even got the unit
Report, edit, etc...Posted by CheatEnabled on 2006-12-07 at 13:57:43
There's a lot of stuff there that I don't understand.
Report, edit, etc...Posted by Rantent on 2006-12-07 at 15:34:59
So whenever they shoot they have to reselect their character?
Sounds lame.
Report, edit, etc...Posted by SomeIdiotNerd on 2006-12-07 at 20:11:53
i don't even understand how they shoot...
Report, edit, etc...Posted by Mp)Blu on 2006-12-08 at 11:05:14
I think it's a lock system to prevent u from shooting ur allies huh.gif
Next Page (1)