QUOTE(Falkoner @ Jan 1 2007, 08:09 AM)
You would need one location to detect each building, whereas the others you need 1 location for like 4 spells. Or 1 for 9 if you use a hive. Also, using buildings, depending on your map, lessens the amount of buildings you can use, and spells, since there is such a limiting amount of lift-able buildings.
[right][snapback]608300[/snapback][/right]
you would actually only need 2 locations and one burrowed unit for each building. one with air-detection, and the next to center on burrowed units to reset the building.
QUOTE(Wing-of-no-Wing @ Jan 1 2007, 08:37 AM)
Or you could use a templar archives with upgrade detection, and have six choices, response time a frame or so faster than a unit-building system... all in a system that can be implemented using only standard StarEdit...
[right][snapback]608310[/snapback][/right]
do you really want to try to detect +50 max energy using triggers? or unless you're referring to using resource detection, which would waste an entire resource.
ADDITION:
QUOTE(hinoatashi @ Jan 1 2007, 08:59 AM)
Thus far, I believe that the Barracks is still a solid system. All of what has been asked including build delay can be solved with a dropship system. The only issue that system has is the fact that each unit requires a different amount of space within.
[right][snapback]608325[/snapback][/right]
my only beef with the dropship system is you need to move the mouse to unload something, slowing down the 'casting time.' whereas its much faster pressing two hotkeys to build a unit instead.