Staredit Network

Staredit Network -> Concepts -> Un/Burrow Spell System
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-11 at 18:39:51
What about a burrow detection spell casting system? You have 9 un/burrowed (you can choose to unburrow or burrow, whichevers faster, but since U is closer to the hotkeys, unburrow would be somewhat easier) units, you hotkey each of them. You have a civillian constantly centering on them from under an arbiter, if the civillian is/nt on the unit, that detects whether the unit has un/burrowed. When a unit un/burrows, the spell is then casted and the unit is un/burrowed back. This would take up alot of space, units & locations, but its a system.
Report, edit, etc...Posted by MicAarZur on 2007-01-11 at 18:57:44
Usually concepts don't ALREADY EXIST
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-11 at 19:00:03
but used for a spell system?
Report, edit, etc...Posted by MicAarZur on 2007-01-11 at 19:01:28
Sorry, I didn't know you were stating the obvious uses of it.
Report, edit, etc...Posted by iHaveNoRegrets on 2007-01-11 at 19:02:31
Sure, no problem. tongue.gif

Hey, you never know if someone might want a useless system, just throwing it out there... jeez.
Report, edit, etc...Posted by MicAarZur on 2007-01-11 at 22:48:58
It's not useless, it's just not a concept.
Report, edit, etc...Posted by Urmom(U) on 2007-01-11 at 23:43:59
MicAarZur, can you calm down?
Report, edit, etc...Posted by Falkoner on 2007-01-12 at 17:46:34
No, he is constipated, so he doesn't give a crap biggrin.gif anyways, although this has been said before, there is no need to nag him about it, tons of these ideas have been restated, but the only problem with this one is that a gateway system would work just as well, if not better, since less hotkeys and it would move just as fast.
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