Staredit Network

Staredit Network -> Concepts -> EUD calculation
Report, edit, etc...Posted by scwizard on 2007-01-29 at 11:54:07
Ubercalc was posted at maplantis, but certain morons thought that it'd be fun to attack the site. So right now we don't have any way of calculating EUDs...
Or do we...

Doodle77(MM) was awesome and took some VB that legacy weapon posted on SEN that calculated EUDs and converted it to C. This is the code he wrote for it:

CODE
#include <stdlib.h>
#include <stdio.h>

int main(int argc, char** argv) {
 int uid;
 const int BASEPOS = 0x0058932C; // Deaths of Marine P1
 unsigned int userInput, pid;
 printf("Offset: ");
 scanf("%X",&userInput);
 uid = (userInput - BASEPOS) / 48;
 pid = (((userInput - BASEPOS) % 48) / 4)+1;
 printf("\n Player: %d\n Unit: %d\n",pid,uid);
 system("PAUSE");
 return 0;
}


I also compiled it for anyone who can't do that type of thing and attached the program.


P.S. There's a version of memcalc that also works (here but not completed anyway), but the link to it is hard to find. Also Doodle77 for admin tongue.gif
Report, edit, etc...Posted by Kookster on 2007-01-29 at 14:19:48
Farty1billion has a nice EUD generator too, it will also save it into a trg file, but ide ask him first, i dont wanna just give it out.
Report, edit, etc...Posted by scwizard on 2007-01-29 at 16:19:44
Ya, but farty's programs require VB.NET tongue.gif
Report, edit, etc...Posted by O)FaRTy1billion on 2007-01-29 at 16:37:34
No it doesn't. It requires a browser and a connection to the internet. Although it doesn't calculate them... yet.
EUDTrg.
Report, edit, etc...Posted by DT_Battlekruser on 2007-01-30 at 02:56:43
Yeah, I sort of never finished MemCalc 5 after EUD Conditions died due to the impossibility of byte isolation. Added the link to the topic post though.
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