Staredit Network

Staredit Network -> Concepts -> Brainstorm Roleplay Features
Report, edit, etc...Posted by Desperado on 2007-02-02 at 16:07:29
Here's everything I have so far. If there is anything else you can think of, no matter how extraordinary, please suggest it. There just might be a way to do it. Except options activated by the player typing. That's just stupid.

QUOTE
~ 6 Players
~ Size: 256x256
~ All spawnable units (Normal, Hero, X-tra, Critters, Powerups, Special Buildings, Resources)

!!!!!!!
[3] Generatable Pre-set Towns of ~35 Buildings Each (Terran/Protoss/Zerg)
!!!!!!!

[5] Set HP 100% 75% 50% 25% 1%
[3] Kill (You/Neutral/Computer)
[8] Give (P1-P8)
[2] Invincibility (Mortal/Immortal)
[2] Lights (On/Off)
[2] Doors (Open/Close)
[2] Map Ping / Dice
[1] Find Spawner
[1] Auto-Inventory*
[2] State (Disable / Enable)
--- Barracks, Factory, Bunker, Beacons, Engineering Bay,
--- Supply Depot, Crystals, All Protoss Except Pylon/Nexus
[6] Ban (P1-P6)

[3] Spawn Amounts (1,2,5 units at a time)
[6] Spawn Sizes (2x2,4x4,6x6,8x8,10x10, Anywhere)
[3] Quick Options** (Lights/Heal/Kill)
[25] Spawner Mover***

Toggles
[2] Spawner (Obs/Danimoth)
[2] AI Scripts (P7/P8)
[2] Larva (On/Off)
[2] Infinite Energy (On/Off)

[18] Special Effects (Static / Dynamic)†
--- Rhynadon, Kakura, Bengalaas, Wraith, Zealot,
--- High Templar, Hallu, Zergling, Broodling
--- Ragnasaur, Scantid, Ursadon, Observer, Dragoon
--- Dark Archon, Recall, Overlord, Infested Kerrigan

[12] Timer (Add/Subtract 1,5,20) (Unpause/Pause) (Clear/Clock††)
[12] Leaderboard (Add/Subtract 1,10,100,1000,10000) (Clear/Change)
[10] Sound Effects
--- Wind, Fire, Thunder, Ice, Cure
--- Growl, Laugh, Ghosts, Battle, Victory
[10] Teleporters†††
[20] AI Scripts
--- Set Target, Patrol to Target, Custom Level AI, Nuke Here, Enter Bunker
--- Patrol, Attack, Move, Enter Transport, Exit Transport
--- Rally Computer, Clear Command Data, Strategic Suicide Missions
--- Take Units from Comp, Convert to Other Comp
--- Wander, Ally, Unally, Vision On, Vision Off

* Quick options involve placing a unit in a small boxed off area, so the player can hotkey the unit and click anywhere in their current viewing area and the option will activated when the unit tries to leave that area.
** Spawner mover allows the player to instantly move their spawner around the map with locations evenly distributed around the map.
*** This creates an invincible shuttle filled with spellcasters. Used for heros.
† Static special effects are placeable such as in Feyvern
†† This option turns the timer into a regular clock by using triggers to cause the timer to count upwards.
††† Five two-way waypoints that teleport units between them. These are placeable, moveable, and removable.
Additionally:
The map uses 146 locations; plus ~105 for pre-set town generation.
The map uses Unique Location Overlaps to save locations. There are no burrowed/hidden units used in this system.
Has the full tech tree available to players
The console area takes up 6656 (26x256) tiles.
Banning requires two persons for 1-4 players and three persons for 5-6 players.
Player abuse of the console area and banning is not possible.
Building spawns are seperate for each player.
The map never generates an error message.
Report, edit, etc...Posted by payne on 2007-02-02 at 16:12:20
You should do a DnD map with that, not a RP!

ADDITION:
You forgot
Invincibility (Enable/Disable)
And maybe a burrow option to set all zerg unit to burrow
Burrow (All/Under Spawner/None)
Report, edit, etc...Posted by Desperado on 2007-02-02 at 16:28:35
--- I made a few updates regarding Spawn Amounts, Auto-Inventory, and Location usage.

QUOTE
[2] Invincibility (Mortal/Immortal)
It's in there.
QUOTE
You should do a DnD map with that, not a RP!
Perhaps after.
QUOTE
And maybe a burrow option to set all zerg unit to burrow
You mean player units or computer units? I have burrow disabled for computer players, because they always burrow by default and it's really annoying.
Report, edit, etc...Posted by Rantent on 2007-02-02 at 18:31:16
What about actions initiated by the players typing things, that would be cool.

QUOTE(Sounds)
Growl, Laugh, Ghosts, Battle, Victory
Battle music sounds somewhat superfluous, but meh.

QUOTE
[6] Spawn Sizes (2x2,4x4,6x6,8x8,10x10, Anywhere)
You should always use spawn size 1, as the location size doesn't matter when you move units.

And what about a pause trigger. (So all the players and/or enemies freeze.)
Report, edit, etc...Posted by Laser_Dude on 2007-02-02 at 19:36:02
QUOTE(Rantent @ Feb 2 2007, 04:31 PM)
What about actions initiated by the players typing things, that would be cool.

You should always use spawn size 1, as the location size doesn't matter when you move units.

And what about a pause trigger. (So all the players and/or enemies freeze.)
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You can't pause in multiplayer, and typing triggers require EUDs, lots of EUDs.
Report, edit, etc...Posted by Desperado on 2007-02-02 at 19:58:36
QUOTE
You should always use spawn size 1, as the location size doesn't matter when you move units.
Eh hem. There are other actions such as setting unit health or killing units which effect only a certain area.

QUOTE
And what about a pause trigger. (So all the players and/or enemies freeze.)
Well, I do know a way to stop all units from moving, but they still attack, although it would be a simple matter to force-ally everyone. Although they would have to unally manually afterwards as there is no way to tell who was or wasn't allied to who. But there really isn't much reason to add that considering StarCraft has a built in pause function.

QUOTE
You can't pause in multiplayer
Unless you press the massive "PAUSE" button in the game menu. That pauses in multiplayer.
Report, edit, etc...Posted by Laser_Dude on 2007-02-03 at 00:16:34
QUOTE
you can't pause in multiplayer

Should be changed to:
QUOTE
you can't pause through triggers in multiplayer
Report, edit, etc...Posted by Desperado on 2007-02-03 at 00:25:17
Added:
QUOTE
!!!!!!!
[3] Generatable Pre-set Towns of 35 Buildings Each (Terran/Protoss/Zerg)
!!!!!!!


QUOTE
you can't pause through triggers in multiplayer
Taken at face value this is true, however as I said above there are ways to achieve the effect. But I'd need a compelling reason to create a replacement feature for something built into the game that works fine the way it is.
Report, edit, etc...Posted by Koltz on 2007-02-03 at 02:11:53
What about a quest-like thing where u gotta deliver some supplies somewhere and you get a computer unit that you gotta escort and make a convoy

The computer unit always follows the 'hero'
Report, edit, etc...Posted by ShadowWarrior on 2007-02-03 at 20:27:19
This is a roleplay map, you could easily do that yourself while playing the map without using triggers.

Consider adding Set to 34% HP as terran buildings burn at 33%.
Some people usually want buildings to be burning at the "largest flame" possible without its HP going down (For towns that have just been attacked, etc.)
Report, edit, etc...Posted by Laser_Dude on 2007-02-03 at 23:59:14
QUOTE(ShadowWarrior @ Feb 3 2007, 06:27 PM)
This is a roleplay map, you could easily do that yourself while playing the map without using triggers.

Consider adding Set to 34% HP as terran buildings burn at 33%.
Some people usually want buildings to be burning at the "largest flame" possible without its HP going down (For towns that have just been attacked, etc.)
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In that case, you could set building HP at 5% constantly.
Report, edit, etc...Posted by ShadowWarrior on 2007-02-05 at 04:45:31
And if you have to do that to 3 different places at the same time? Have three different spawners in a map?
Report, edit, etc...Posted by CheatEnabled on 2007-02-05 at 05:45:03
QUOTE(Laser_Dude @ Feb 4 2007, 05:59 AM)
In that case, you could set building HP at 5% constantly.
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What if you want the building to be destroyable too?
Use ShadowWarrior's idea, it's better.
And add different dice, like one with 8 sides, one with 6, one with 20 and so on.
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