Staredit Network

Staredit Network -> Concepts -> Idea for a map
Report, edit, etc...Posted by The.Warchief on 2007-02-08 at 12:10:54
I had a nice idea for a map, but I soon realized that this is impossible for Starcraft, unless maybe there is somone smarter then me.
So the idea of the map (which i planned to call 'Cordination') is this,
One big map which include 3 'mini maps'.
3 Players play the game, each has normal melee units (Hall and peons) at 2 'mini maps' and he must fight 2 battles at the same time, one with each other player.
Basically - 1v2 1v3 2v3 at the same time. Requires and imporoves your cordination and apm.
The problem starts here:
Your armies are saparated phisically, but 'they' still share money, tech, required buildings (gives advantage to zerg) upgrades and abilities.

Well, it's nice to dream T.T
Although this idea might be possible and even easy to make on WC3
Report, edit, etc...Posted by iHaveNoRegrets on 2007-02-08 at 13:12:34
Ideas go in ideas that is in an entirely different board group. Personally, moving it wasnt a very good idea. They should have left a URL link in the UMS section or something to help people new to the forums.

As for the idea, it is not impossible really. You could do it, but balancing that kind of thing might be a bit hard.
Report, edit, etc...Posted by payne on 2007-02-08 at 20:20:21
I think yes...
Make 3 locations that are centered on your Command Center. Then, use a trigger to detect when a SCV comes in and set a switch when he is IN.
If the switch is ON onto location 1 : Substract 8 minerals, add 1 death [unit?].
Do that trick with 3 different units.
Place a certain unit somewhere in the map, with 3 beacons : one that represent the 1st area, 2nd the 2nd... and 3rd the third biggrin.gif
Then, when the unit goes on a certain beacon, you substract 1 death count of the unit that is related to that area and add 8 minerals...
Well... it's not PERFECT, but it could work!
I like that idea!
You could also make it with only 2 areas... it would be more doable :
detect when a SCV is on the CC and depending on his area, add 8 gaz and subastract 8 minerals.
*For that idea, you'll get to change the unit cost depending on the area you are... gaz or ore!

So? What do you think of that?

Only one prob : when you create an SCV, it's gonna be detected in the CC area and gives you 8 minerals -.-'
Report, edit, etc...Posted by PCFredZ on 2007-02-08 at 21:06:02
This is the right forum. The Ideas forum is ASKING for ideas.

I don't see anything that can't be implemented in this idea. What are you trying to achieve with the SCV/8 minerals thing anyway? It's not like your minerals get reset when you move from one battlefield to another.
Next Page (1)